GPP Certification Exam Prep Student Materials

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SKU: UNITY_GPP-X
Note: These products are only available to Unity Authorized Training Centers (not available for personal purchase). This extended workshop is 24 hours in length.

Unity-Expert-Gameplay-Programmer-Certification-Exam-Preparation

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Unity Expert Gameplay Programmer Certification Exam Preparation



This goal of this workshop is through completing activity challenges in all the six Unity Expert Gameplay Programmer Certification exam topic areas and reviewing suggested reading in the ebook, participants will be prepared to successfully pass the exam and gain certification.


This workshop covers six topic areas distributed over 3 days of study. These topics include Rapid Gameplay Prototyping and Unity Services Implementation; NPC Design programming and User Interface Implementation; Level Design Programming and Performance Optimization. The format of this workshop is project and activity based. Participants will spend most of their time individually programming to solve challenges introduced by the instructor with brief group discussion and group sharing to clarify concepts and problems. This workshop is not a follow-the-leader style course. Participants will need to feel comfortable individually programming a game in Unity.


Level: Advanced


Prerequisites: 2-3 years of experience developing games with Unity with advanced programming skills, particularly in the C# language

Duration: 21-24 hours


Class size: 15 people


Trainer: Unity Certified Instructor


Learning Objectives and Outcomes


Rapid Gameplay Prototyping

Interpret Game Design Document to determine basic game functionality

  • Sketchout prototyping plans before programming


    Build a prototype to illustrate basic game functionality

  • Create a basic level, character, NPC enemy, and add user controls

  • Play test your game to identify problems

  • Implement solutions


    Identify conflicts and solutions during prototype stage to improve game play

  • Playtest each others game prototypes


    Unity Services Implementation

    Enable ads in the game to demonstrate knowledge of Unity Services

  • Enable Services

  • Setup a simple script to show an ad

  • Add a Canvas UI system with a button that displays an ad

  • Reward the player for watching the entire ad

  • Design the UI not to unload


    Demonstrate knowledge of Unity Ad placement for optimal player experience

  • Load an ad between scenes for a better player experience


    Demonstrate knowledge of Unity In-App Purchasing (IAP)

  • Enable the player to purchase extra coin


    Setup data collection points to demonstrate knowledge of Unity Analytics

  • Setup a data collection point to determine player death locations

  • Setup a data collection to determine number of attempts


    NPC Design Programming

    Demonstrate knowledge of NPC logic and behavior

  • Add a NPC to the scene and make it move along the floor


    Demonstrate knowledge of animation behavior systems

  • Make the NPC animate appropriately as they move around the level


    Demonstrate knowledge of Navigation and Pathfinding

  • Improve the NavMesh to support gameplay


  • Add dynamic area changes to the NavMesh

  • Make the NPC respond to obstacles


    Demonstrate knowledge of the waypoint system

  • Create a waypoint system for the NPC characters to move around the floor naturally

  • Make the NPC interact with the Player if they are in range


    Demonstrate knowledge of NPC spawning and placement

  • Make your NPC load spawn at scene load

  • Optimize the NPC spawn rate for XYZ platform


    User Interface Implementation

    Develop a HUD to demonstrate knowledge of UI coordinate systems

  • Create a minimap that displays incoming enemies

  • Build the HUD to work with different aspect ratios


    Create an options menu to demonstrate knowledge of user interface scripting

  • Create a menu option to adjust volume

  • Create a menu option to change the default language


    Level Design Programming

    Create a basic game world level to demonstrate knowledge of level design using the supplied project and GDD

  • Create a basic landscape with visuals and texture elements

  • Set up the animation system for the NPC


    Add characters to your level to demonstrate knowledge of physics configurations

  • Make the player character move around the floor and collide with objects

  • Make the NPC chase the character


    Make the character fire at targets to demonstrate knowledge of raycasting

  • Make the character fire at NPC to kill the NPC

  • Make objects invulnerable to fire

  • Demonstrate raycasting by making bullets ricochet off the toy blocks


    Populate the level with Particle Systems and Effects

  • Add particles to elements of the scene include at least one trail renderer

  • Create scripts to trigger particles at specific times, such as gun fire


    Demonstrate knowledge of scene loading and unloading

  • Create a basic secondary level in your game and load it


  • Configure the pre-rendered cinematic to load between your first and second levels

  • Determine script to load the pre-rendered cinematic


    Demonstrate knowledge of script-spawned Prefabs during runtime

  • Make additional NPC spawn in the world

  • Instantiate additional grenades for the player


    Performance Optimization

    Demonstrate knowledge of rendering optimization to improve gameplay

  • Resolve rendering optimization problems in the game


    Demonstrate knowledge of gameplay debugging

  • Recognize game play issues and debug

  • Debug NPC interaction issues


    Demonstrate knowledge of platform differences and impact on gameplay

  • Optimize game for PC Platforms, target 30fps

  • Re-optimize game for VR, target 90fps


    Demonstrate knowledge of platform optimization

  • Optimize the PC version of the game for Mobile


    Activities:

  • Introduction: Workshop overview and Learning Action Plan


    Rapid Gameplay Prototyping

  • Activity 1 - Interpret a Game Design Document to determine basic game functionality

  • Activity 2 - Build your level to meet the specification in the GDD

  • Activity 3 - Create your player character to meet GDD specifications

  • Activity 4 - Create a series of enemies for the game as defined by the GDD

  • Activity 5 - Create a scoring system as defined in the GDD

  • Activity 6 - Identify conflicts and solutions during prototype stage to improve game play


    Unity Services Implementation

  • Activity 1 - Demonstrate knowledge of Unity Ad placement for optimal player experience

  • Activity 2 - Enable ads in the game to demonstrate knowledge of Unity Services

  • Activity 3 - Demonstrate knowledge of Unity In-App Purchasing (IAP)

  • Activity 4 - Setup data collection points to demonstrate knowledge of Unity Analytics


    NPC Design Programming

  • Activity 1 - Demonstrate knowledge of NPC logic and behavior

  • Activity 2 - Demonstrate knowledge of animation behavior systems

  • Activity 3 - Demonstrate knowledge of Navigation and Pathfinding

  • Activity 4 - Demonstrate knowledge of the waypoint system

  • Activity 5 - Demonstrate knowledge of NPC spawning and placement


    User Interface Implementation

  • Activity 1 - Develop a HUD to demonstrate knowledge of UI coordinate systems

  • Activity 2 - Create an options menu to demonstrate knowledge of user interface scripting


    Level Design Programming

  • Activity 1 - Create a basic game world level to demonstrate knowledge of level design using the supplied project and GDD

  • Activity 2: Add a player characters to your level to demonstrate knowledge of physics configurations

  • Activity 3: Make the character fire at targets to demonstrate knowledge of raycasting

  • Activity 4: Populate the level with Particle Systems and Effects

  • Activity 5: Demonstrate knowledge of script-spawned Prefabs during runtime

  • Activity 6: Demonstrate knowledge of scene loading and unloading


    Performance Optimization

  • Activity 1 - Demonstrate knowledge of rendering optimization to improve gameplay

  • Activity 2 - Demonstrate knowledge of gameplay debugging

  • Activity 3 - Demonstrate knowledge of platform differences and impact on gameplay


    What to Bring

  • Each participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), and mouse.

  • Install Unity 2017.4 prior to the workshop.

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