{"title":"Unity2|Training Workshops (Students)","description":null,"products":[{"product_id":"aec-developer-series-student","title":"AEC Developer Series - Student","description":"\u003cb\u003e\u003ci\u003eNote: These products are only available to Unity Authorized Training Centers\u003c\/i\u003e\u003c\/b\u003e\u003ci\u003e (not available for personal purchase).\u003c\/i\u003e\n\u003cbr\u003e\n\u003cbr\u003e\nThis training guide is an eBook delivered through the MyLiveBook platform.\u003cbr\u003e\n\u003cbr\u003e\n\n\u003cmeta charset=\"UTF-8\"\u003e\n\u003ctitle\u003eAEC Development\u003c\/title\u003e\n\n\n\u003cp class=\"s1\" style=\"margin: 0pt; padding: 3pt 0px 0px 5pt; text-indent: 0pt; color: rgb(31, 73, 125); font-family: Arial, sans-serif; font-style: normal; font-weight: bold; text-decoration: none; font-size: 10pt; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; line-height: 27.8667px; text-align: left;\"\u003eWorkshop Name: Unity Training Workshops AEC Developer Series \u003cspan style=\"margin:0px; padding:0px; text-indent:0px;\"\u003e\u003cfont color=\"rgb(0, 0, 0)\"\u003e\u003cbr\u003e\u003cbr\u003e\u003c\/font\u003e\u003c\/span\u003e\u003cspan class=\"p\" style=\"margin: 0pt; padding: 0px; text-indent: 0px;  font-style: normal; font-weight: normal; text-decoration: none; font-size: 10pt;\"\u003e\u003cfont face=\"arial, sans-serif\"\u003e\u003cfont color=\"black\"\u003e\u003c\/font\u003e\u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003ch1 style=\"margin: 0px; padding: 0px 0px 0px 5pt; text-indent: 0pt; color: rgb(0, 0, 0); font-family: Arial, sans-serif; font-style: normal; font-weight: bold; text-decoration: none; font-size: 10pt; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; line-height: 11pt; text-align: left;\"\u003eCreative Objective and Audience Response\u003c\/h1\u003e\n\u003cp style=\"margin: 0pt; padding: 0px; text-indent: 0pt; color: rgb(0, 0, 0); font-family: Arial, sans-serif; font-style: normal; font-weight: 400; text-decoration: none; font-size: 10pt; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-align: left;\"\u003e\u003cbr style=\"margin: 0px; padding: 0px; text-indent: 0px;\"\u003e\n\u003c\/p\u003e\n\u003cul id=\"l1\" style=\"margin: 0px; padding: 0px 0px 0px 0pt; text-indent: 0px; color: rgb(0, 0, 0); font-family: Times; font-size: medium; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-decoration-style: initial; text-decoration-color: initial;\"\u003e\n\u003cli\u003eThe AEC developer series is a four day training experience designed for users already familiar with the AEC space and Autodesk Revit, but have had little to no experience with Unity before.  Unlike other products that just approach a specific area, this series is designed to be end to end training on Unity for AEC developers, allowing them to leave the training ready to implement Unity in their pipelines.\n  \u003c\/li\u003e\n\u003cbr\u003e\u003cbr\u003e\u003cli\u003eTarget audience: Revit users who are interested in learning about how to use Unity and Reflect to create products such as visualizations. For ATPs, any group that specializes in the AEC market or has Autodesk product offerings as well. \u003c\/li\u003e\n\u003cli\u003e \u003c\/li\u003e\n\u003cli\u003eVertical focus is AEC\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp style=\"margin: 0pt; padding: 0px; text-indent: 0pt; color: rgb(0, 0, 0); font-family: Arial, sans-serif; font-style: normal; font-weight: 400; text-decoration: none; font-size: 10pt; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-align: left;\"\u003e\u003cbr style=\"margin: 0px; padding: 0px; text-indent: 0px;\"\u003e\n\u003c\/p\u003e\n\u003ch1 style=\"margin: 0px; padding: 0px 0px 0px 5pt; text-indent: 0pt; color: rgb(0, 0, 0); font-family: Arial, sans-serif; font-style: normal; font-weight: bold; text-decoration: none; font-size: 10pt; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-align: left;\"\u003eMessage Priorities\u003c\/h1\u003e\n\u003cp style=\"margin: 0pt; padding: 0px; text-indent: 0pt; color: rgb(0, 0, 0); font-family: Arial, sans-serif; font-style: normal; font-weight: 400; text-decoration: none; font-size: 10pt; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-align: left;\"\u003e\u003cbr style=\"margin: 0px; padding: 0px; text-indent: 0px;\"\u003e\n\u003c\/p\u003e\n\u003col\u003e\n\u003cli\u003eCompanies that integrate Unity into their AEC pipelines can win more projects, conduct immersive reviews, and connect design and construction.\u003c\/li\u003e\n\u003cli\u003eUnity Reflect is designed specifically for the AEC industry, and is being rapidly adopted by many firms. Knowing how to work with Unity Reflect and Unity Pro will give you the tools you need for the future of AEC and make you a more attractive job candidate.\u003c\/li\u003e\n\u003cli\u003eReal-time 3D has been recognized as a vital part of the future of the AEC industry.\u003c\/li\u003e\n\u003cli\u003eThis course not only introduces the fundamentals of working with Unity Pro, but also how to produce immersive, high fidelity experiences.\u003c\/li\u003e\n\u003c\/ol\u003e\n\u003cp style=\"margin: 0pt; padding: 0px; text-indent: 0pt; color: rgb(0, 0, 0); font-family: Arial, sans-serif; font-style: normal; font-weight: 400; text-decoration: none; font-size: 10pt; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-align: left;\"\u003e\u003cbr style=\"margin: 0px; padding: 0px; text-indent: 0px;\"\u003e\n\u003c\/p\u003e\n\u003cp class=\"s2\" style=\"margin: 0pt; padding: 0px 0px 0px 5pt; text-indent: 0pt; color: rgb(32, 32, 32); font-family: Arial, sans-serif; font-style: normal; font-weight: 400; text-decoration: none; font-size: 15pt; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-align: left;\"\u003eAEC Developer Series\u003c\/p\u003e\n\u003cp class=\"s3\" style=\"margin: 0pt; padding: 14pt 0px 0px 5pt; text-indent: 0pt; color: rgb(32, 32, 32); font-family: Arial, sans-serif; font-style: normal; font-weight: 400; text-decoration: none; font-size: 11.5pt; font-variant-ligatures: normal; font-variant-caps: normal; letter-spacing: normal; orphans: 2; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; line-height: 26.9867px; text-align: left;\"\u003eThis series is designed for aspiring AEC developers who want to learn how to use Unity and get ahead of the curve for the future of AEC productions. Participants in this series would have some experience working with Autodesk Revit, but have little to no familiarity with Reflect and Unity Pro. The series will introduce both tools and the vital foundational concepts for being a successful Unity developer. Job roles this series helps prepare you for include:\u003c\/p\u003e\n\u003col\u003e\n\u003cli\u003eJunior Unity Developer\n  \u003c\/li\u003e\n\u003cli\u003eVisualization Specialist\n  \u003c\/li\u003e\n\u003cli\u003eMaterial \u0026amp; Lighting Artist\u003c\/li\u003e\n\u003c\/ol\u003e\n\u003cul style=\"margin: 0px; padding: 0px 0px 0px 0pt; text-indent: 0px; color: rgb(0, 0, 0); font-family: Times; font-size: medium; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: start; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; text-decoration-style: initial; text-decoration-color: initial;\"\u003e\n\u003cp class=\"s4\" style=\"margin: 0pt; padding: 0px 0px 0px 5pt; text-indent: 0pt; color: rgb(32, 32, 32); font-family: Arial, sans-serif; font-style: italic; font-weight: normal; text-decoration: none; font-size: 11.5pt; text-align: left;\"\u003eKey Learning Outcomes:\u003c\/p\u003e\n\u003cp class=\"s4\" style=\"margin: 0pt; padding: 0px 0px 0px 5pt; text-indent: 0pt; color: rgb(32, 32, 32); font-family: Arial, sans-serif; font-style: italic; font-weight: normal; text-decoration: none; font-size: 11.5pt; text-align: left;\"\u003e \u003c\/p\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e\n\u003cp\u003e\u003c\/p\u003e","brand":"MyLiveBook","offers":[{"title":"Default Title","offer_id":46236359131422,"sku":"UNITY_AEC_DEV_S-X","price":200.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0800\/4435\/9966\/products\/2020-08-17_10-59-092.png?v=1692303098"},{"product_id":"intro-to-3d-game-development-participant-materials","title":"Intro to 3D Game Development Participant Materials","description":"\u003cb\u003e\u003ci\u003eNote: These products are only available to Unity Authorized Training Centers\u003c\/i\u003e\u003c\/b\u003e\u003ci\u003e (not available for personal purchase).\u003c\/i\u003e\n\u003cbr\u003e\n\u003cbr\u003e\n\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0800\/4435\/9966\/files\/3D%20Games%20Workshop%20-%20UI.png\" width=\"600\" height=\"300\" alt=\"3D Games\"\u003e\n\u003cbr\u003e\u003cbr\u003e\nThis training guide is an eBook delivered through the MyLiveBook platform.\u003cbr\u003e\n\u003cbr\u003e\n\u003cp\u003e\u003cstrong\u003eIntroduction to 3D Game\u003c\/strong\u003e\u003cstrong\u003e \u003c\/strong\u003e\u003cstrong\u003eDevelopment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe goal of this workshop is to get participants up and running with the Unity game engine focusing specifically on working with its suite of 3D features. As participants work through the activities, they will build a 3rd person 3D game from the ground up, covering major subject areas including importing, animation, character configuration, implementing game mechanics, and publishing.\u003c\/p\u003e\n\u003cp\u003eThe project is an 3D Battle Arena game. In the workshop, participants will build a simple arena level, create the character and enemies, implement gameplay, and setup health and score UI before learning the basics of publishing their game to PC.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLevel\u003c\/strong\u003e: Beginner\u003cbr\u003e\n\u003cstrong\u003ePrerequisites\u003c\/strong\u003e: Prior experience with the Unity editor.\u003cbr\u003e\n\u003cstrong\u003eDuration\u003c\/strong\u003e: 7-8 hours\u003cbr\u003e\n\u003cstrong\u003eClass size\u003c\/strong\u003e: 15 people\u003cbr\u003e\n\u003cstrong\u003eTrainer\u003c\/strong\u003e: Unity Certified Instructor\u003cbr\u003e\n\u003cstrong\u003eLearning Objectives and Outcomes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eDemonstrate the use of key features of the Unity toolset needed to create 3D games\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eIdentify the different Editor windows and their purposes\u003c\/li\u003e\n\u003cli\u003eUse common hotkeys and shortcuts in the Scene view\u003c\/li\u003e\n\u003cli\u003eConfigure a Unity Project for 3D development\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eConfigure engaging game environments using project assets\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eCreate and configure physically based materials\u003c\/li\u003e\n\u003cli\u003eUse imported assets to build levels\u003c\/li\u003e\n\u003cli\u003eCreate level component Prefabs for reuse throughout the game\u003c\/li\u003e\n\u003cli\u003eApply Colliders for Physics interactions\u003c\/li\u003e\n\u003cli\u003eModify default lighting to achieve more realistic effects\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eCreate a feature complete character controller for user interactions\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eUse the Animator to manage different animation states\u003c\/li\u003e\n\u003cli\u003eConfigure imported animation clips to blend appropriately with other animations\u003c\/li\u003e\n\u003cli\u003eIntegrate scripts to create 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Title","offer_id":46237157359902,"sku":"UNITY_3D-GAMEDEV-X","price":200.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0800\/4435\/9966\/products\/3dgamedev_l2.jpg?v=1692304537"},{"product_id":"intro-to-3d-interactive-development-participant-materials","title":"Intro to 3D Interactive Development Participant Materials","description":"\u003cb\u003e\u003ci\u003eNote: These products are only available to Unity Authorized Training Centers\u003c\/i\u003e\u003c\/b\u003e\u003ci\u003e (not available for personal purchase).\u003c\/i\u003e\n\u003cbr\u003e\n\u003cbr\u003e\n\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0800\/4435\/9966\/files\/Intro%203D%20Interactive%20Workshop%20-%20kitchen%20floor%20lighting.png\" width=\"600\" height=\"300\" alt=\"3D Games\"\u003e\n\u003cbr\u003e\u003cbr\u003e\nThis training guide is an eBook delivered through the MyLiveBook platform.\u003cbr\u003e\n\u003cbr\u003e\n\u003cp\u003e\u003cstrong\u003eIntroduction to 3D Interactive \u003c\/strong\u003e\u003cstrong\u003eDevelopment\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe Introduction to 3D Interactive Development workshop features a small scale kitchen configurator in the general style of what can be found on home improvement websites such as Lowes, Ikea, and Home Depot.\u003c\/p\u003e\n\u003cp\u003eParticipants in this workshop will focus on how to create high quality 3D interactions in Unity in an efficient and optimized way while building this simple, yet sophisticated configurator.\u003c\/p\u003e\n\u003cp\u003eAlthough this workshop focuses on an AEC aligned project, the skills built within it will apply to anyone who is looking to understand how to create robust interactive applications in Unity.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLevel\u003c\/strong\u003e: Beginner\u003cbr\u003e\n\u003cstrong\u003ePrerequisites\u003c\/strong\u003e: 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Centers\u003c\/i\u003e\u003c\/b\u003e\u003ci\u003e (not available for personal purchase).\u003c\/i\u003e\n\u003cbr\u003e\n\u003cbr\u003e\nThis training guide is an eBook delivered through the MyLiveBook platform.\u003cbr\u003e\nPlease be advised that the voucher code purchased must be redeemed within 3 months. The voucher code will then provide the learner with access to the ebook for 12 months from redemption.\u003cbr\u003e\n\u003cbr\u003e\nIn this workshop, automotive artists and designers will get a focused introduction to the Unity Editor and the PiXYZ workflow. They will learn how to use Unity to import CAD models with PiXYZ and how to create beautiful 3D models and renderings for automotive industry-specific content.\u003cbr\u003e\n\u003cbr\u003e\nThroughout the workshop, participants will construct an interactive scene featuring a concept car in a garage, then create a user interface to allow user modification and interaction within the scene.\u003cbr\u003e\n\u003cbr\u003e\nIn building the project, participants will learn key elements of the Unity editor, from general usability and visual development with tools such as PiXYZ Plugin, to working with the High Definition Render Pipeline, Lighting, and Materials. Participants will also use Cinemachine and interact with Unity’s UI tools.\u003cbr\u003e\n\u003cbr\u003e\nIn building the project, participants will learn key elements of the Unity editor, from general usability and visual development with tools such as PiXYZ Plugin, to working with the High Definition Render Pipeline, Lighting, and Materials. Participants will also use Cinemachine and interact with Unity’s UI tools.","brand":"MyLiveBook","offers":[{"title":"Default Title","offer_id":46237158539550,"sku":"UNITY_AUTOMOTIVE-X","price":200.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0800\/4435\/9966\/products\/automotive_L1.jpg?v=1692304540"},{"product_id":"intro-to-mobile-gaming-participant-materials","title":"Intro to Mobile Gaming Participant Materials","description":"\u003cb\u003e\u003ci\u003eNote: These products are only available to Unity Authorized Training Centers\u003c\/i\u003e\u003c\/b\u003e\u003ci\u003e (not available for personal purchase).\u003c\/i\u003e\n\u003cbr\u003e\n\u003cbr\u003e\nThis training guide is an eBook delivered through the MyLiveBook platform.\u003cbr\u003e\nPlease be advised that the voucher code purchased must be redeemed within 3 months. The voucher code will then provide the learner with access to the ebook for 12 months from redemption.\u003cbr\u003e\n\u003cbr\u003e\nThis workshop covers six topic areas taught over three days. These topics include Rapid Gameplay Prototyping and Unity Services Implementation; NPC Design Programming and User Interface Implementation; Level Design Programming and Performance Optimization. The format of this workshop is project- and activity-based.\u003cbr\u003e\n\u003cbr\u003e\nParticipants in this workshop will spend most of their time programming to solve challenges introduced in the activities followed by brief group discussion and sharing to clarify concepts and problems.\n\u003cbr\u003e\u003cbr\u003e\n\t\n\u003cstrong style=\"font-weight:normal;\" id=\"docs-internal-guid-63b1c24e-7fff-6670-5b02-9e3eeb03a066\"\u003e\n\t\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:41.52pt;margin-bottom:0pt;margin-left: 0.7199999999999989pt;margin-right: -70.63999999999999pt;\"\u003e\u003cspan style=\"background-color:transparent; font-variant:normal; vertical-align:baseline; white-space:pre-wrap; font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003eThe goal of this workshop is to get participants up and running with Unity, specifically its suite of 2D mobile features. As participants work through the activities, they will build a 2D mobile game from the ground up, learning skills like sprites, animation, game mechanics, analytics, monetization, and publishing. The project in this workshop is a side-scrolling, endless-runner game that will run on touch input. \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\t\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:15.12pt;margin-bottom:0pt;margin-left: 0.7199999999999989pt;margin-right: -71.12pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003eBy the end of the workshop, participants will have used the 2D toolset to build characters, scenes, animations, and game mechanics for mobile deployment of their game. \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/strong\u003e\u003cbr class=\"Apple-interchange-newline\"\u003e\n\t\n\u003cstrong style=\"font-weight:normal;\" id=\"docs-internal-guid-a891a537-7fff-ffb8-a4b4-e4fd70d8b80b\"\u003e\n\t\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:0pt;margin-bottom:0pt;margin-left: 0\n\t\t\t\t\t\tpt;margin-right: 63.120000000000005pt;\"\u003e\u003cspan style=\"background-color:transparent; font-variant:normal; vertical-align:baseline; white-space:pre-wrap; font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:700; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003eLevel\u003c\/font\u003e\u003c\/span\u003e\u003cspan style=\"background-color:transparent; font-variant:normal; vertical-align:baseline; white-space:pre-wrap; font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e: Beginner \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/strong\u003e\n\u003cp\u003e\u003cstrong style=\"font-weight:normal;\"\u003e  \u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:700; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003ePrerequisites\u003c\/font\u003e\u003c\/span\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e: No prior experience required\u003c\/font\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan class=\"avb\" style=\"font-size: 10.994999885559082pt;\"\u003e\u003cfont face=\"arial\"\u003eDuration: 7-8 Hours\u003c\/font\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan class=\"cc\"\u003e\u003cspan class=\"lasssize\"\u003eClasssize: 15 People\u003c\/span\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTrainer: Unity Certified Instructor\u003c\/strong\u003e\n  \n  \n  \u003cstrong style=\"font-weight:normal;\" id=\"docs-internal-guid-78c490a4-7fff-7141-64f1-67ffbf591645\"\u003e\n  \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e \u003c\/p\u003e\n\u003cp\u003e\u003cspan style=\"background-color:transparent; font-variant:normal; vertical-align:baseline; white-space:pre-wrap; font-family:arial; font-size:13.994999885559082pt; font-style:normal; font-weight:700; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003eLearning Objectives and Outcomes \u003c\/font\u003e\u003c\/span\u003e\u003cspan style=\"font-family:arial; font-size:13.994999885559082pt; font-style:normal; font-weight:700; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e\u003cbr\u003e\n\u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cstrong style=\"font-weight:normal;\"\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:16.08pt;margin-bottom:0pt;margin-right: 97.68pt;\"\u003e\u003cspan style=\"background-color:transparent; font-variant:normal; vertical-align:baseline; white-space:pre-wrap; font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:700; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003eDistinguish features that enable mobile deployment versus other platforms \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:3.84pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 25.200000000000045pt;\"\u003e\u003cspan style=\"background-color:transparent; font-variant:normal; vertical-align:baseline; white-space:pre-wrap; font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Identify the platforms the Unity Engine can deploy to plan building content once and deploy across platforms \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:3.84pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 45.839999999999975pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Identify trade offs made for mobile deployment versus PC\/Console deployment \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/strong\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:3.84pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 45.839999999999975pt;\"\u003e\u003cstrong style=\"font-weight:normal;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e ● Identify optimization considerations to the provided assets and why they were made for the 2D mobile game project. \u003c\/font\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:3.84pt;margin-bottom:0pt;margin-left: 0pt;margin-right: 45.839999999999975pt;\"\u003e\u003cstrong style=\"font-weight:normal;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:700; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003eNavigate in the Unity Editor to create a simple mobile game \u003c\/font\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cstrong style=\"font-weight:normal;\"\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:3.84pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 161.76pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Identify the different Editor windows and their purposes \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:4.08pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 138pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Use common hotkeys and shortcuts to navigate in the Editor \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:4.08pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 138pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Configure a Unity Project for 2D development \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:4.08pt;margin-bottom:0pt;margin-left: 0pt;margin-right: 138pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:700; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003eUse the Unity 2D toolset to set up characters and scenes \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:3.84pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 128.16000000000003pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Use the Sprite Editor to slice Sprite Sheets for use in the Scene \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/strong\u003e\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:4.08pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 226.56pt;\"\u003e\u003cstrong style=\"font-weight:normal;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Apply 2D colliders for Physics interactions \u003c\/font\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:4.08pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 226.56pt;\"\u003e\u003cstrong style=\"font-weight:normal;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Configure Prefabs for use throughout the Scene \u003c\/font\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cstrong style=\"font-weight:normal;\"\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:3.84pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 164.16000000000003pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Use Tilemap to build multi-layered Sprite based Scenes \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:4.08pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 323.03999999999996pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Use Scriptable Tiles to \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:4.08pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 323.03999999999996pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Adjust Sprite Z-positioning to create a parallax effect \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:4.08pt;margin-bottom:0pt;margin-left: 0pt;margin-right: 323.03999999999996pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:700; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003eCreate in-editor animations to generate animations for scene elements and the character \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:3.84pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 233.04000000000002pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Import character sprite sheet animations \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:4.08pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 12.240000000000009pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Create keyframe animations to create smooth transitions for the character animations \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:3.84pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 92.39999999999998pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Enable the control of multiple animation sequences with the Animator \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:4.08pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 54.48000000000002pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Enable the Sprite Packer to automate and optimize textures applied to Sprites \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:4.08pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 54.48000000000002pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Create Scriptable brushes for the platforms. \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:4.08pt;margin-bottom:0pt;margin-left: 0pt;margin-right: 54.48000000000002pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:700; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003eBuild 2D game mechanics that enable mobile gameplay \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:3.84pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 259.68pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Use scripts to implement gameplay \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:4.08pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 142.56pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Configure a Cinemachine camera to create a follow camera \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:3.84pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 36.24000000000001pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Apply and configure mobile gestures (touch, tap and swipes) to implement Player controller. \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:3.84pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 36.24000000000001pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Build a simple UI to display gameplay behavior\u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:3.84pt;margin-bottom:0pt;margin-left: 0pt;margin-right: 36.24000000000001pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:700; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003ePlan for using services to improve long term game play and build mobile monetization and business strategies \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:4.08pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 217.68pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Identify analytics services for mobile games \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:3.84pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 197.04000000000002pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Identify monetization services for mobile games \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:4.08pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 217.68pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Identify retention services for mobile games \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/strong\u003e\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:3.84pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 90.24000000000001pt;\"\u003e\u003cstrong style=\"font-weight:normal;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Identify Google Cloud save for storing information for multiple devices\u003c\/font\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:3.84pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 90.24000000000001pt;\"\u003e\u003cstrong style=\"font-weight:normal;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Create a basic plan for implementing services for future 2D mobile game development \u003c\/font\u003e\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cstrong style=\"font-weight:normal;\"\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:4.08pt;margin-bottom:0pt;margin-right: 12.480000000000018pt;text-indent: 36pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:700; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003ePrepare for mobile deployment \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:4.08pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 181.2pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Publish the completed 2D Game to Android and iOS \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:23.52pt;margin-bottom:0pt;margin-right: 408.96000000000004pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:13.994999885559082pt; font-style:normal; font-weight:700; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003eActivities \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:16.08pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 146.16000000000003pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Introduction: Workshop Overview and Learning Action Plan \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:3.84pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 232.56pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Activity 1: Setting up a Project and Scene \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:4.08pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 222.24pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Activity 2: Creating Animations and Players \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:3.84pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 252.72000000000003pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Activity 3: Creating Game Mechanics \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:4.08pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 285.6pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Activity 4: Finalizing the Game \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:3.84pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 223.2pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Activity 5: Unity Services for Mobile Games \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:4.08pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 167.04000000000002pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Conclusion: Learning Action Plan and Further Learning \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:17.28pt;margin-bottom:0pt;margin-right: 382.56pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:13.994999885559082pt; font-style:normal; font-weight:700; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003eWhat to Bring \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:16.08pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 12.720000000000027pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Each participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), and mouse. \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:3.84pt;margin-bottom:0pt;margin-left: 18pt;margin-right: 228.95999999999998pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:10.994999885559082pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#000000\"\u003e● Install Unity 2018.2 prior to the workshop. \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:40.56pt;margin-bottom:0pt;margin-left: 5.280000000000001pt;margin-right: 5.519999999999982pt;\"\u003e\u003cspan style=\"font-family:arial; font-size:9pt; font-style:normal; font-weight:400; text-decoration:none;\"\u003e\u003cfont color=\"#b7b7b7\"\u003eunity3d.com\/unity-training-workshops page 2\/2 \u003c\/font\u003e\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/strong\u003e\u003cbr class=\"Apple-interchange-newline\"\u003e","brand":"MyLiveBook","offers":[{"title":"Default Title","offer_id":46237159817502,"sku":"UNITY_MOB-GAMING-X","price":200.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0800\/4435\/9966\/products\/mobile-game_L1_14a865e6-79b9-4ee0-a286-c43b9520b18e.jpg?v=1692304542"},{"product_id":"introduction-to-animated-storytelling-student-materials","title":"Introduction to Animated Storytelling - Student Materials","description":"\u003cb\u003eNote: For UTP Instructors only.\u003c\/b\u003e\u003cbr\u003e\nOrder materials for your Students\/Class \u003ca href=\"https:\/\/store.thinkedu.com\/training-workshops-c692.aspx?Layout=unity\"\u003ehere\u003c\/a\u003e.\u003cbr\u003e\n\u003cbr\u003e\n\u003cb\u003e\u003ci\u003eNote: These products are only available to Unity Authorized Training Centers\u003c\/i\u003e\u003c\/b\u003e\u003ci\u003e (not available for personal purchase).\u003c\/i\u003e\n\u003cbr\u003e\n\u003cbr\u003e\n\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0800\/4435\/9966\/files\/Stunningvisuals_681.jpg\"\u003e\n\u003cbr\u003e\u003cbr\u003e\n\u003cp\u003e\u003cstrong\u003eIntroduction to Animated Storytelling\u003c\/strong\u003e\u003c\/p\u003e\n\n\u003cp\u003e\u003cstrong\u003eReal-time filmmaking\u003c\/strong\u003e is increasingly becoming one of the most in-demand skills in film and animation. This \u003cstrong\u003ebrand-new workshop\u003c\/strong\u003e is designed to instruct learners looking to harness Unity for cinematic sequences such as trailers, cut-scenes, short films, and more. This workshop covers eight topics, including the below: \u003c\/p\u003e\n\u003cp\u003e● \u003cstrong\u003eProject setup\u003c\/strong\u003e: configuration, shortcuts, best practices, and basic Unity Editor familiarity for film and animation \u003c\/p\u003e\n\u003cp\u003e● \u003cstrong\u003eLayout and scene-building: tips\u003c\/strong\u003e for blocking and setting up early staging of action in a 3D environment, including lighting, cameras, and sequencing \u003c\/p\u003e\n\u003cp\u003e● \u003cstrong\u003eLighting:\u003c\/strong\u003e overview and tips for maximizing artistic storytelling using Unity’s Post-Processing Stack \u003c\/p\u003e\n\u003cp\u003e● \u003cstrong\u003eCameras and shot-building:\u003c\/strong\u003e harnessing tools like Cinemachine and Timeline for professional, intuitive camera work \u003c\/p\u003e\n\u003cp\u003e● \u003cstrong\u003eFinal frame:\u003c\/strong\u003e using the Unity Recorder and exporting to various formats to suit your needs \u003c\/p\u003e\n\u003cp\u003eEach area focuses on a specific set of activities around each topic and empowers learners with hands-on project work. By the end of this workshop, participants will understand how to get started with Unity for animated storytelling. \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eUnity level:\u003c\/strong\u003e Beginner \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003ePrerequisites: \u003c\/strong\u003eNone \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eDuration:\u003c\/strong\u003e 1 day \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eClass size:\u003c\/strong\u003e 15 people \u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eTrainer:\u003c\/strong\u003e Unity-Certified Instructor \u003c\/p\u003e\n\u003cp\u003e\u003cem\u003eRequirements:\u003c\/em\u003e Each participant will need a powerful computer equivalent to an Intel I7 with 32Gb of RAM, with a dedicated video card (GeForce 1060 or higher), and a standard 2-button mouse. As well as a power supply (including any necessary international adapters), and Unity 2018.3 installed prior to the workshop. \u003c\/p\u003e","brand":"MyLiveBook","offers":[{"title":"Default Title","offer_id":46237160472862,"sku":"UNITY_STORYTELLING-X","price":200.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0800\/4435\/9966\/products\/workflol_artists_L1_80c4cab4-57de-46a4-b9dd-36f5c425ceff.jpg?v=1692304544"},{"product_id":"introduction-to-virtual-reality-participant-materials","title":"Introduction to Virtual Reality Participant Materials","description":"\u003cb\u003e\u003ci\u003eNote: These products are only available to Unity Authorized Training Centers\u003c\/i\u003e\u003c\/b\u003e\u003ci\u003e (not available for personal purchase).\u003c\/i\u003e\n\u003cbr\u003e\n\u003cbr\u003e\n\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0800\/4435\/9966\/files\/VR%20Workshop%20-%20game.png\" width=\"600\" height=\"300\" alt=\"3D Games\"\u003e\n\u003cbr\u003e\u003cbr\u003e\n\u003cp\u003e\u003cstrong\u003eIntroduction to Virtual Reality\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eIn this intermediate level workshop, participants will learn to get started in VR. As such, no time is spent on the fundamentals of working within the Unity editor, and scripts are discussed in regards to their functionality rather than breaking down how they work step by step.\u003c\/p\u003e\n\u003cp\u003eThe project built in the workshop is the Laser Cop Room Scale VR Game.\u003c\/p\u003e\n\u003cp\u003eSubjects covered include developing a basic VR game for PC\/Mac\/Console, optimization techniques, ergonomics, physics and audio for VR.\u003c\/p\u003e\n\u003cp\u003eThe workshop requires both a headset and controllers, but there is a test script that will allow for in-editor development for participants who did not bring a VR headset with them.\u003c\/p\u003e\n\u003cp\u003eAlthough a gaming project is used as the example in this workshop, the features and functions are applicable to all Unity projects. The VR game that participants will build is fully compatible with the HTC Vive, Oculus Rift, and should be equally usable on any other PC headset. Please note, it will not work on mobile.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLevel\u003c\/strong\u003e: Intermediate\u003cbr\u003e\n\u003cstrong\u003ePrerequisites\u003c\/strong\u003e: Prior experience with the Unity editor.\u003cbr\u003e\n\u003cstrong\u003eDuration\u003c\/strong\u003e: 7-8 hours\u003cbr\u003e\n\u003cstrong\u003eClass size\u003c\/strong\u003e: 15 people\u003cbr\u003e\n\u003cstrong\u003eTrainer\u003c\/strong\u003e: Unity Certified Instructor\u003cbr\u003e\n\u003cstrong\u003eLearning Objectives and Outcomes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eGain a foundational knowledge of the modern history of VR and how Unity fits into the space\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eIdentify key historical points in the modern resurgence of VR\u003c\/li\u003e\n\u003cli\u003eIdentify the different (technological, economical) factors that increased the popularity of VR as a platform, and explain why the industry believes that this is the right time for VR\u003c\/li\u003e\n\u003cli\u003eExplain Unity’s role in the VR industry and its advantage over other platforms\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eReview the various types of headsets on the market today\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eIdentify the different categories of headsets (Computer, Console, Mobile, Stand alone) and the various advantages and disadvantages they have over one and other\u003c\/li\u003e\n\u003cli\u003eIdentify the major headset brands and their key features\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eAnalyze ergonomic considerations for positive VR experiences\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAnalyze different causes of motion sickness in VR games and approaches that can be taken to minimize the effects\u003c\/li\u003e\n\u003cli\u003eAdjust gae physics to produce a higher frame rate\u003c\/li\u003e\n\u003cli\u003eStrategically place objects targeting the Player to approach below eye level\u003c\/li\u003e\n\u003cli\u003eConfigure an accurate height for the Player character for both a seated\/standing and room-scale experience\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eUnderstand the importance of scale in a VR project\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eAnalyze the key issues related to non-standardized scale within a VR project\u003c\/li\u003e\n\u003cli\u003eIdentify asset scale requirements for a VR project\u003c\/li\u003e\n\u003cli\u003eConfigure imported assets so scale is consistent throughout the project\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eIdentify limitations VR presents as platform for designing games\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eIdentify the key differences between developing games for VR versus other traditional platforms\u003c\/li\u003e\n\u003cli\u003eIdentify different techniques to handle movement in VR games and analyze when they are best utilized in different game types\u003c\/li\u003e\n\u003cli\u003eCreate Input settings to accommodate VR controllers\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eUnderstand how sound works in a VR space\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eIdentify the key features of spatial audio and how it is utilized in VR\u003c\/li\u003e\n\u003cli\u003eSet important audio sources to spatialize in the game\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eUse Unity to develop VR games\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eEnable VR settings in the Unity editor\u003c\/li\u003e\n\u003cli\u003eCreate a script stand-in to allow game development and testing when a headset is not available\u003c\/li\u003e\n\u003cli\u003eImplement In-Editor console notifications to ease development when a headset is being used\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eActivities\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eIntroduction: Learning Action Plan and course overview\u003c\/li\u003e\n\u003cli\u003eUnderstanding VR\u003c\/li\u003e\n\u003cli\u003eSetting up the Project and enabling VR\u003c\/li\u003e\n\u003cli\u003eImplementing Gameplay: Enemies\u003c\/li\u003e\n\u003cli\u003eImplementing Gameplay: Players\u003c\/li\u003e\n\u003cli\u003eAdjusting Audio and Physics\u003c\/li\u003e\n\u003cli\u003ePausing and UI Interactions\u003c\/li\u003e\n\u003cli\u003eConclusion: Updating your Learning Action Plan and next steps\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eWhat to Bring\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eEach participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), mouse.\u003c\/li\u003e\n\u003cli\u003eInstall Unity 2017.4 prior to the workshop.\u003c\/li\u003e\n\u003cli\u003eVR Workshop works best when participants bring a VR headset and controllers. For those without this equipment, there is a test script that allows for in-editor development and testing.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"MyLiveBook","offers":[{"title":"Default Title","offer_id":46237161029918,"sku":"UNITY_VR-X","price":200.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0800\/4435\/9966\/products\/VR_L1.jpg?v=1692304546"},{"product_id":"planning-for-top-performance-optimization-techniques-participant-materials","title":"Planning for Top Performance: Optimization Techniques Participant Materials","description":"\u003cb\u003e\u003ci\u003eNote: These products are only available to Unity Authorized Training Centers\u003c\/i\u003e\u003c\/b\u003e\u003ci\u003e (not available for personal purchase).\u003c\/i\u003e\n\u003cbr\u003e\n\u003cbr\u003e\nThis training guide is an eBook delivered through the MyLiveBook platform.\u003cbr\u003e\n\u003cbr\u003e\nPlease be advised that the voucher code purchased must be redeemed within 3 months. The voucher code will then provide the learner with access to the ebook for 12 months from redemption.\u003cbr\u003e\n\u003cbr\u003e\n\u003cp\u003e\u003cstrong\u003ePlanning for Top Performance: Optimization\u003c\/strong\u003e\u003cstrong\u003e \u003c\/strong\u003e\u003cstrong\u003eTechniques\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eThe goal of this workshop is to present participants with proven workflows for overcoming the performance issues in games. As participants work their way through the activities, they will be presented with different projects that have varying optimization scenarios that they will have to investigate and fix.\u003c\/p\u003e\n\u003cp\u003eEach project focuses on a specific area of common optimization issues like graphics optimization, script optimization, memory allocation and platform limitations.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLevel\u003c\/strong\u003e: Intermediate\u003cbr\u003e\n\u003cstrong\u003ePrerequisites\u003c\/strong\u003e: Prior experience with the Unity editor.\u003cbr\u003e\n\u003cstrong\u003eDuration\u003c\/strong\u003e: 7-8 hours\u003cbr\u003e\n\u003cstrong\u003eClass size\u003c\/strong\u003e: 15 people\u003cbr\u003e\n\u003cstrong\u003eTrainer\u003c\/strong\u003e: Unity Certified Instructor\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLearning Objectives and Outcomes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eGain a broad understanding of optimization and its importance to development\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDescribe key optimization terms\u003c\/li\u003e\n\u003cli\u003eDefine the differences between static and dynamic batching, and their impact on performance\u003c\/li\u003e\n\u003cli\u003eDiscuss the differences between the Main, Render, and other Threads\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eLearn about the major optimization tools and their purposes\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eUse the Stats window to observe performance during play testing\u003c\/li\u003e\n\u003cli\u003eAssess performance trends in the Profiler Window\u003c\/li\u003e\n\u003cli\u003eAnalyze memory usage with the Memory Profiler\u003c\/li\u003e\n\u003cli\u003eFilter data in the Frame Debugger\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eIdentify common general optimization problems and learn how to avoid them during development\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eIdentify appropriate times to use Update versus Fixed Update\u003c\/li\u003e\n\u003cli\u003eIdentify methods to reduce memory overhead for textures\u003c\/li\u003e\n\u003cli\u003eReduce GameObject hierarchy complexity\u003c\/li\u003e\n\u003cli\u003eAdjust fixed timestep in scenes without Physics\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eIdentify optimization problems in a complete project\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eUtilize optimization tools to detect issues in various aspects of the project\u003c\/li\u003e\n\u003cli\u003eInterpret the data presented in the toolset to determine the optimization problem\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eAnalyze discovered optimization issues and determine the best method to solve them\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDetermine solutions to optimization issues based on data gathered with optimization toolset\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eUse Unity Performance Reporting to analyze game data\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eConfigure the Project to use Unity Performance Reporting\u003c\/li\u003e\n\u003cli\u003eUse Unity Performance Reporting to monitor build errors\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eUse platform specific debugging tools to analyze game data\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eDownload and configure Android Studio to monitor optimization errors in the game at runtime\u003c\/li\u003e\n\u003cli\u003eDownload and configure Xcode Debugger to monitor optimization errors in the game at runtime\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eActivities\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eIntroduction: Learning Action Plan and course overview\u003c\/li\u003e\n\u003cli\u003eActivity 1: Introduction to Optimization\u003c\/li\u003e\n\u003cli\u003eActivity 2: Observing Performance and Assessing Trends\u003c\/li\u003e\n\u003cli\u003eActivity 3: A Case Study in Optimization\u003c\/li\u003e\n\u003cli\u003eActivity 4: Using Remote Debugging Tools\u003c\/li\u003e\n\u003cli\u003eActivity 5: A Glossary of Common GPU Bound Issues for Mobile\u003c\/li\u003e\n\u003cli\u003eConclusion: Updating your Learning Action Plan and next steps\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eWhat to Bring\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eEach participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), and mouse.\u003c\/li\u003e\n\u003cli\u003eInstall Unity prior to the workshop (minimum requirement of Unity 2017.3).\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"MyLiveBook","offers":[{"title":"Default Title","offer_id":46237686956318,"sku":"UNITY_Optimization-X","price":200.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0800\/4435\/9966\/products\/Optimization_20tech7.jpg?v=1692305558"},{"product_id":"slot-machine-art-and-engineering-participant-materials","title":"Slot Machine Art and Engineering Participant Materials","description":"\u003cb\u003e\u003ci\u003eNote: These products are only available to Unity Authorized Training Centers\u003c\/i\u003e\u003c\/b\u003e\u003ci\u003e (not available for personal purchase).\u003c\/i\u003e\n\u003cbr\u003e\n\u003cbr\u003e\n\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0800\/4435\/9966\/files\/Slots%20Workshop%20-%205%20across%20win.png\" width=\"600\" height=\"600\" alt=\"3D Games\"\u003e\n\u003cbr\u003e\u003cbr\u003e\nThis training guide is an eBook delivered through the MyLiveBook platform.\u003cbr\u003e\n\u003cbr\u003e\nPlease be advised that the voucher code purchased must be redeemed within 3 months. The voucher code will then provide the learner with access to the ebook for 12 months from redemption.\u003cbr\u003e\n\u003cbr\u003e\nIn this workshop, participants will build and configure a slot machine game in Unity. Activities will cover getting started in the Unity Editor, designing the background of the game, animating elements to add visual interest, configuring the UI elements of the game, building the slot game functionality, and finally, hot swapping game elements to reduce game development time.\u003cbr\u003e\n\u003cbr\u003e\nBy the end of the workshop, participants will have a hands-on understanding of how Unity can be used to create slot machine games, quickly and creatively reconfigure games, and decrease overall game development time.","brand":"MyLiveBook","offers":[{"title":"Default Title","offer_id":46237784572190,"sku":"UNITY_SLOT-X","price":200.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0800\/4435\/9966\/products\/slots_L1.jpg?v=1692305777"},{"product_id":"stunning-visuals-a-workflow-for-artists-participant-materials","title":"Stunning Visuals: A Workflow for Artists Participant Materials","description":"\u003cb\u003e\u003ci\u003eNote: These products are only available to Unity Authorized Training Centers\u003c\/i\u003e\u003c\/b\u003e\u003ci\u003e (not available for personal purchase).\u003c\/i\u003e\n\u003cbr\u003e\n\u003cbr\u003e\n\u003cimg src=\"https:\/\/cdn.shopify.com\/s\/files\/1\/0800\/4435\/9966\/files\/Stunningvisuals_681.jpg\"\u003e\n\u003cbr\u003e\u003cbr\u003e\nPlease be advised that the voucher code purchased must be redeemed within 3 months. The voucher code will then provide the learner with access to the ebook for 12 months from redemption.\u003cbr\u003e\n\u003cbr\u003e\n\u003cp\u003e\u003cstrong\u003eStunning Visuals: A Workflow\u003c\/strong\u003e\u003cstrong\u003e \u003c\/strong\u003e\u003cstrong\u003efor \u003c\/strong\u003e\u003cstrong\u003eArtists\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eIn this workshop, participants will move beyond their foundational knowledge of Unity and deep dive into high fidelity capabilities of the engine. Participants will work with the new features in 2018.1 to create a futuristic racing game using assets created by Cybernetic Walrus.\u003c\/p\u003e\n\u003cp\u003eAfter a brief refresher on key Unity terms and processes, participants will become familiar with more detailed aspects of lighting settings, and how to work with Reflection probes. They’ll then create the game’s vehicle controller, using Cinemachine to do all the heavy lifting of generating a dynamic camera.\u003c\/p\u003e\n\u003cp\u003eNext, the participants will work with the Post-Processing Stack and the new Post-Processing volumes to generate different lighting scenarios throughout the scene. Finally, they will complete the project by creating an opening cutscene with Timeline, and a dynamic sound track with the Audio Mixer.\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLevel\u003c\/strong\u003e: Beginner\u003cbr\u003e\n\u003cstrong\u003ePrerequisites\u003c\/strong\u003e: Prior experience with the Unity editor.\u003cbr\u003e\n\u003cstrong\u003eDuration\u003c\/strong\u003e: 7-8 hours\u003cbr\u003e\n\u003cstrong\u003eClass size\u003c\/strong\u003e: 15 people\u003cbr\u003e\n\u003cstrong\u003eTrainer\u003c\/strong\u003e: Unity Certified Instructor\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003eLearning Objectives and Outcomes\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003eBuild complex and visually appealing Scenes in Unity\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eConfigure Baked Global Illumination settings to produce realistic lighting effects\u003c\/li\u003e\n\u003cli\u003eCreate an environmental scene utilizing Prefabs\u003c\/li\u003e\n\u003cli\u003eUse reflection probes to increase the visual fidelity of metallic and other reflective surfaces\u003c\/li\u003e\n\u003cli\u003eBuild a Player object using Prefabs and scripts\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eEstablish a specific look and feel for the Project using Post Processing Effects\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eConfigure multiple Post Processing Profiles to represent different visual scenarios\u003c\/li\u003e\n\u003cli\u003eCreate Post Processing Volumes to control different Post Processing Profiles throughout the Scene\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eCreate convincing visual effects to add realism to the Scene\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eUse Unity’s Particle System to build Scene and Player effects\u003c\/li\u003e\n\u003cli\u003eCombine the use of scripts with Particle Systems to generate effects at specific times\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eManage and fine tune multiple audio effects\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eConfigure multiple AudioSources to represent different Scene sound effects and background music\u003c\/li\u003e\n\u003cli\u003eUse the Audio Mixer to centrally manage all Scene sound effects\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003eCreate dynamic cutscenes\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eUse Timeline to manage cutscene creation\u003c\/li\u003e\n\u003cli\u003eUse Cinemachine cameras to track and follow specific objects in cutscenes\u003c\/li\u003e\n\u003cli\u003eConfigure Timeline Tracks to manage camera transitions and control scene activity\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eActivities\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eIntroduction: Learning Action Plan and course overview\u003c\/li\u003e\n\u003cli\u003eDeveloping a Scene\u003c\/li\u003e\n\u003cli\u003eWorking with Lighting and Reflections\u003c\/li\u003e\n\u003cli\u003eSetting up the vehicle\u003c\/li\u003e\n\u003cli\u003eWorking with Particles and Post Processing Effects\u003c\/li\u003e\n\u003cli\u003eDeveloping the opening cutscene\u003c\/li\u003e\n\u003cli\u003eWorking with the Audio Mixer\u003c\/li\u003e\n\u003cli\u003eConclusion: Updating your Learning Action Plan and next steps\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cstrong\u003eWhat to Bring\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul\u003e\n\u003cli\u003eEach participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), mouse.\u003c\/li\u003e\n\u003cli\u003eInstall Unity 2018.1 prior to the workshop.\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"MyLiveBook","offers":[{"title":"Default Title","offer_id":46237864788254,"sku":"UNITY_STUNNING-X","price":200.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0800\/4435\/9966\/products\/workflol_artists_L1.jpg?v=1692305909"},{"product_id":"unity-certified-3d-artist-exam-preparation-student-materials","title":"Unity Certified 3D Artist Exam Preparation - Student Materials","description":"\u003cmeta charset=\"UTF-8\"\u003e\n\u003ctitle\u003eUnity Certified 3D Artist Exam Preparation \u003c\/title\u003e\n\u003cbr\u003e\u003cbr\u003e\n\u003cb\u003e\u003ci\u003eNote: These products are only available to Unity Authorized Training Centers\u003c\/i\u003e\u003c\/b\u003e\u003ci\u003e (not available for personal purchase).  This extended workshop is 24 hours in length.\u003c\/i\u003e\n\u003cbr\u003e\n\u003cbr\u003e\nThis training guide is an eBook delivered through the MyLiveBook platform.\u003cbr\u003e\n\u003cbr\u003e\nPlease be advised that the voucher code purchased must be redeemed within 3 months. The voucher code will then provide the learner with access to the ebook for 12 months from redemption.\u003cbr\u003e\n\u003cbr\u003e\n\t\n\u003cp style=\"margin-top:18pt;margin-bottom:0pt;font-family:Arial;font-size:11.0pt; color:#666666\"\u003e\u003cspan style=\"font-weight:bold;\"\u003eAsset Creation and Management \u003c\/span\u003e\u003c\/p\u003e\n    \u003cp style=\"margin-top:8pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Select the relevant import settings for importing 3D assets into Unity \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Troubleshoot common issues with imported 3D assets \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Determine materials and textures for objects and identify advanced settings for desired effects \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Use Unity Standard Shaders and Standard Material to achieve a desired effect \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Identify techniques to prototype scenes and maintain prefabs throughout the production cycle \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Demonstrate understanding of the programming workflow and related terminology for work with Unity programmers \u003c\/p\u003e\n    \u003cp style=\"margin-top:17pt;margin-bottom:0pt;font-family:Arial;font-size:11.0pt; color:#666666\"\u003e\u003cspan style=\"font-weight:bold;\"\u003eLighting, Reflection, and Post-Processing Effects \u003c\/span\u003e\u003c\/p\u003e\n    \u003cp style=\"margin-top:7pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Recognize processes for creating custom skyboxes \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Adjust environment lighting to create the desired lighting and reflection effects \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Determine scene lighting modes and their uses for balancing fidelity and performance \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Add and configure lights to create a desired lighting effect \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Adjust environment lighting to create the desired lighting and reflection effects \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Use the Post-Processing stack to achieve cinematic rendering effects and apply color grading \u003c\/p\u003e\n    \u003cp style=\"margin-top:17pt;margin-bottom:0pt;font-family:Arial;font-size:11.0pt; color:#666666\"\u003e\u003cspan style=\"font-weight:bold;\"\u003eIntegrating Scripts for Scene Integration \u003c\/span\u003e\u003c\/p\u003e\n    \u003cp style=\"margin-top:7pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Recognize uses of UI components and configure UI prototypes for scene interaction \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Identify techniques to prototype scenes and maintain prefabs throughout the production cycle \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Demonstrate understanding of the programming workflow and related terminology for work with Unity programmers \u003c\/p\u003e\n    \u003cp style=\"margin-top:17pt;margin-bottom:0pt;font-family:Arial;font-size:11.0pt; color:#666666\"\u003e\u003cspan style=\"font-weight:bold;\"\u003eCharacter Setup \u003c\/span\u003e\u003c\/p\u003e\n    \u003cp style=\"margin-top:7pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Use Unity Standard Shaders and Standard Material to achieve desired effects \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Identify techniques to prototype scenes and maintain Prefabs throughout the production cycle \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Demonstrate understanding of the programming workflow and related terminology for work with Unity programmers \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Use basic state machines and blend trees to create and manage multiple animations \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Identify methods to procedurally control Camera views and movement using Cinemachine \u003c\/p\u003e\n    \u003cp style=\"margin-top:17pt;margin-bottom:0pt;font-family:Arial;font-size:11.0pt; color:#666666\"\u003e\u003cspan style=\"font-weight:bold;\"\u003eSetting up Cutscenes \u003c\/span\u003e\u003c\/p\u003e\n    \u003cp style=\"margin-top:7pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Identify techniques to prototype scenes and maintain Prefabs throughout the production cycle \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Use Level of Detail (LOD) groups and objects to optimize the scene \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Use Particle Systems to achieve a variety of effects such as explosions, emissions, and trails \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Identify methods to procedurally control Camera views and movement using Cinemachine \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Determine methods for creating simple 3D and 2D keyframed animation sequences using Unity’s animation editor. \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Determine methods to sequence and control animations and Camera movements with Timeline \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Configure settings for importing 2D assets into Unity. \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Recognize processes for creating 2D animations from Sprite Sheets. \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Use basic state machines and blend trees to create and manage multiple animations \u003c\/p\u003e\n    \u003cp style=\"margin-top:27pt;margin-bottom:0pt;font-family:Arial;font-size:9.0pt; color:#979797\"\u003eunity3d.com\/unity-training-workshops page 2\/3 \u003c\/p\u003e\n    \u003cp style=\"margin-top:16pt;margin-bottom:0pt;font-family:Arial;font-size:14.0pt; color:black\"\u003e\u003cspan style=\"font-weight:bold;\"\u003eActivities: \u003c\/span\u003e\u003c\/p\u003e\n    \u003cp style=\"margin-top:16pt;margin-bottom:0pt;font-family:Arial;font-size:11.0pt; color:#666666\"\u003eIntroduction: Workshop overview and Learning Action Plan \u003c\/p\u003e\n    \u003cp style=\"margin-top:18pt;margin-bottom:0pt;font-family:Arial;font-size:11.0pt; color:#666666\"\u003e\u003cspan style=\"font-weight:bold;\"\u003eAsset Creation and Management \u003c\/span\u003e\u003c\/p\u003e\n    \u003cp style=\"margin-top:7pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Activity 1 - Asset Import and Configuration \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Activity 2 - Material Creation \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Activity 3 - Prefab Creation \u003c\/p\u003e\n    \u003cp style=\"margin-top:17pt;margin-bottom:0pt;font-family:Arial;font-size:11.0pt; color:#666666\"\u003e\u003cspan style=\"font-weight:bold;\"\u003eLighting, Reflection, and Post-Processing Effects \u003c\/span\u003e\u003c\/p\u003e\n    \u003cp style=\"margin-top:7pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Activity 1 - Lighting with a Skybox \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Activity 2 - Creating Lights and Configuring Lighting Settings \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Activity 3 - Tuning Scene Reflection and Creating Post-Processing Effects \u003c\/p\u003e\n    \u003cp style=\"margin-top:17pt;margin-bottom:0pt;font-family:Arial;font-size:11.0pt; color:#666666\"\u003e\u003cspan style=\"font-weight:bold;\"\u003eIntegrating Scripts for Scene Interactions \u003c\/span\u003e\u003c\/p\u003e\n    \u003cp style=\"margin-top:7pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Activity 1 - UI Design \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Activity 2 - Adding Interactivity \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Activity 3 - Interpreting for XR Development \u003c\/p\u003e\n    \u003cp style=\"margin-top:17pt;margin-bottom:0pt;font-family:Arial;font-size:11.0pt; color:#666666\"\u003e\u003cspan style=\"font-weight:bold;\"\u003eCharacter Setup and Animation \u003c\/span\u003e\u003c\/p\u003e\n    \u003cp style=\"margin-top:8pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Activity 1 - Character Configuration \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Activity 2 - Creating an Animator Controller \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Activity 3 - Working with Cinemachine Cameras \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Activity 4 - Working with Collaborate \u003c\/p\u003e\n    \u003cp style=\"margin-top:17pt;margin-bottom:0pt;font-family:Arial;font-size:11.0pt; color:#666666\"\u003e\u003cspan style=\"font-weight:bold;\"\u003eCreating Cutscenes in Unity \u003c\/span\u003e\u003c\/p\u003e\n    \u003cp style=\"margin-top:7pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Activity 1 - Creating the Cutscene Environment \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Activity 2 - Creating LOD Groups \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Activity 3 - Creating Particle Effects \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Activity 4 - Creating the Camera Shots \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Activity 5 - Working with Timeline \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:10.0pt; color:black\"\u003e● Activity 6 - Creating the Scene Skip Button \u003c\/p\u003e\n    \u003cp style=\"margin-top:18pt;margin-bottom:0pt;font-family:Arial;font-size:14.0pt; color:black\"\u003e\u003cspan style=\"font-weight:bold;\"\u003eWhat to Bring \u003c\/span\u003e\u003c\/p\u003e\n    \u003cp style=\"margin-top:16pt;margin-bottom:0pt;font-family:Arial;font-size:11.0pt; color:black\"\u003e● Each participant will need to bring a laptop (Windows or OSX), power supply (including any necessary international adapters), and mouse. \u003c\/p\u003e\n    \u003cp style=\"margin-top:3pt;margin-bottom:0pt;font-family:Arial;font-size:11.0pt; color:black\"\u003e● Install Unity 2017.4 prior to the workshop. \u003c\/p\u003e","brand":"MyLiveBook","offers":[{"title":"Default Title","offer_id":46238114611486,"sku":"UNITY_3DAE-X","price":600.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0800\/4435\/9966\/products\/migrating-unity-2018_L2.jpg?v=1692306291"},{"product_id":"unity-reflect-unity-pro-create-realistic-real-time-visualizations-student","title":"Unity Reflect \u0026 Unity Pro: Create Realistic, Real-time Visualizations - Student","description":"\u003cb\u003e\u003ci\u003eNote: These products are only available to Unity Authorized Training Centers\u003c\/i\u003e\u003c\/b\u003e\u003ci\u003e (not available for personal purchase).\u003c\/i\u003e\n\u003cbr\u003e\n\u003cbr\u003e\nThis training guide is an eBook delivered through the MyLiveBook platform.\u003cbr\u003e\n\u003cbr\u003e\n\u003cmeta http-equiv=\"Content-Type\" content=\"text\/html; charset=utf-8\"\u003e\u003ctitle\u003einfo sheet_ Reflect-Unity-Pro_-Create-Realistic-Real-time-Visualizations-2019.3\u003c\/title\u003e\n\u003cstyle type=\"text\/css\"\u003e * {margin:0; padding:0; text-indent:0; }\n h1 { color: black; font-family:Arial, sans-serif; font-style: normal; font-weight: bold; text-decoration: none; font-size: 26pt; }\n .p, p { color: black; font-family:Arial, sans-serif; font-style: normal; font-weight: normal; text-decoration: none; font-size: 11pt; margin:0pt; }\n h2 { color: black; font-family:Arial, sans-serif; font-style: normal; font-weight: bold; text-decoration: none; font-size: 14pt; }\n h3 { color: black; font-family:Arial, sans-serif; font-style: normal; font-weight: bold; text-decoration: none; font-size: 11pt; }\n li {display: block; }\n #l1 {padding-left: 0pt; }\n #l1\u003e li\u003e*:first-child:before {content: \"● \"; color: black; font-family:Arial, sans-serif; font-style: normal; font-weight: bold; text-decoration: none; font-size: 11pt; }\n li {display: block; }\n #l2 {padding-left: 0pt; }\n #l2\u003e li\u003e*:first-child:before {content: \"● \"; color: black; font-family:Arial, sans-serif; font-style: normal; font-weight: normal; text-decoration: none; font-size: 11pt; }\n\u003c\/style\u003e\u003cp style=\"text-indent: 0pt;text-align: left;\"\u003e\u003cimg width=\"813\" height=\"222\" alt=\"image\" src=\"info%20sheet_%20Reflect-Unity-Pro_-Create-Realistic-Real-time-Visualizations-2019.3\/Image_001.jpg\"\u003e\u003c\/p\u003e\n\u003cp style=\"text-indent: 0pt;text-align: left;\"\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch1 style=\"padding-top: 4pt;padding-left: 5pt;text-indent: 0pt;text-align: left;\"\u003eUnity Reflect \u0026amp; Unity Pro: Create Realistic, Real-time Visualizations\u003c\/h1\u003e\n\u003cp style=\"text-indent: 0pt;text-align: left;\"\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp style=\"text-indent: 0pt;text-align: left;\"\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp style=\"padding-left: 5pt;text-indent: 0pt;line-height: 119%;text-align: left;\"\u003eIn this workshop, participants will create a Realtime 3D (RT3D) visualization with Reflect and Unity Pro. This workshop is designed for users who have little to no familiarity with Reflect and Unity Pro, and will introduce them to the full development pipeline starting in Revit and ending with a completed application ready for distribution.\u003c\/p\u003e\n\u003cp style=\"text-indent: 0pt;text-align: left;\"\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cp style=\"padding-left: 5pt;text-indent: 0pt;line-height: 119%;text-align: left;\"\u003eParticipants will learn how to configure projects for fast iteration with Reflect, and how leverage Unity Pro’s suite of design tools to create highly realistic design visualizations without the need for any code or deep technical knowledge. By completing this workshop, participants will have gained an understanding of the Unity development pipeline, and will be prepared to begin creating their own projects.\u003c\/p\u003e\n\u003ch2 style=\"padding-top: 5pt;padding-left: 5pt;text-indent: 0pt;text-align: left;\"\u003eLearning Objectives and Outcomes\u003c\/h2\u003e\n\u003cp style=\"text-indent: 0pt;text-align: left;\"\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch3 style=\"padding-left: 5pt;text-indent: 0pt;text-align: left;\"\u003eLevel\u003cspan class=\"p\"\u003e: Beginner\u003c\/span\u003e\n\u003c\/h3\u003e\n\u003cp style=\"text-indent: 0pt;text-align: left;\"\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch3 style=\"padding-left: 5pt;text-indent: 0pt;line-height: 119%;text-align: left;\"\u003ePrerequisites\u003cspan class=\"p\"\u003e: No prior experience required\u003c\/span\u003e\n\u003c\/h3\u003e\n\u003ch3 style=\"padding-top: 11pt;padding-left: 5pt;text-indent: 0pt;text-align: left;\"\u003eDuration\u003cspan class=\"p\"\u003e: 8 hours\u003c\/span\u003e\n\u003c\/h3\u003e\n\u003cp style=\"text-indent: 0pt;text-align: left;\"\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch3 style=\"padding-left: 5pt;text-indent: 0pt;line-height: 119%;text-align: left;\"\u003eTrainer\u003cspan class=\"p\"\u003e: Unity Certified Instructor\u003c\/span\u003e\n\u003c\/h3\u003e\n\u003cp style=\"text-indent: 0pt;text-align: left;\"\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003cul id=\"l1\"\u003e\n\u003cli\u003e\n\u003cp style=\"padding-top: 4pt;padding-left: 41pt;text-indent: -18pt;text-align: left;\"\u003eDescribe the properties of Reflect and how it is used in a Realtime 3D pipeline\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cul id=\"l2\"\u003e\n\u003cli\u003e\n\u003cp style=\"padding-top: 2pt;padding-left: 41pt;text-indent: -18pt;line-height: 119%;text-align: left;\"\u003eDefine key features of Reflect and how it can be used to support common AEC use cases\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp style=\"padding-left: 41pt;text-indent: -18pt;line-height: 13pt;text-align: left;\"\u003eConfigure Reflect for use in new and existing projects\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp style=\"padding-top: 2pt;padding-left: 41pt;text-indent: -18pt;text-align: left;\"\u003eUse Reflect to collaborate with team members\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp style=\"padding-top: 2pt;padding-left: 41pt;text-indent: -18pt;text-align: left;\"\u003eDesign realistic scenes in Unity using data brought into the editor with Reflect\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp style=\"padding-top: 2pt;padding-left: 41pt;text-indent: -18pt;text-align: left;\"\u003eDemonstrate basic development practices in Unity such project organization\u003c\/p\u003e\n\u003cp style=\"text-indent: 0pt;text-align: left;\"\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch2 style=\"padding-top: 4pt;padding-left: 5pt;text-indent: 0pt;text-align: left;\"\u003eActivities\u003c\/h2\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp style=\"padding-top: 13pt;padding-left: 41pt;text-indent: -18pt;text-align: left;\"\u003eIntroduction: Workshop Overview\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp style=\"padding-top: 2pt;padding-left: 41pt;text-indent: -18pt;text-align: left;\"\u003eActivity 1: Project Setup with Reflect\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp style=\"padding-top: 2pt;padding-left: 41pt;text-indent: -18pt;text-align: left;\"\u003eActivity 2: Using Reflect to Bring Content to Unity Pro\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp style=\"padding-top: 2pt;padding-left: 41pt;text-indent: -18pt;text-align: left;\"\u003eActivity 3: Mesh Prep and Applying Materials\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp style=\"padding-top: 2pt;padding-left: 41pt;text-indent: -18pt;text-align: left;\"\u003eActivity 4: Creating an Environment\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp style=\"padding-top: 2pt;padding-left: 41pt;text-indent: -18pt;text-align: left;\"\u003eActivity 5: Lighting and Post Processing\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp style=\"padding-top: 2pt;padding-left: 41pt;text-indent: -18pt;text-align: left;\"\u003eActivity 6: Adding Camera Control and Publishing\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp style=\"padding-top: 2pt;padding-left: 41pt;text-indent: -18pt;text-align: left;\"\u003eConclusion: Wrap up and Survey\u003c\/p\u003e\n\u003cp style=\"text-indent: 0pt;text-align: left;\"\u003e\u003cbr\u003e\u003c\/p\u003e\n\u003ch2 style=\"padding-top: 10pt;padding-left: 5pt;text-indent: 0pt;text-align: left;\"\u003eWhat to Bring\u003c\/h2\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp style=\"padding-top: 13pt;padding-left: 41pt;text-indent: -18pt;line-height: 119%;text-align: left;\"\u003eLaptop: Windows or OSX with a Virtual Machine or Bootcamp installed, power supply (including any necessary international adapters), and mouse.\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp style=\"padding-left: 41pt;text-indent: -18pt;line-height: 13pt;text-align: left;\"\u003eUnity ID\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp style=\"padding-top: 2pt;padding-left: 41pt;text-indent: -18pt;text-align: left;\"\u003eUnity Pro 2019.3\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp style=\"padding-top: 2pt;padding-left: 41pt;text-indent: -18pt;text-align: left;\"\u003eRevit 2018, 2019, or 2020\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e","brand":"MyLiveBook","offers":[{"title":"Default Title","offer_id":46238152556830,"sku":"UNITY_3D-REFLECT_S-X","price":200.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0800\/4435\/9966\/products\/ReflectPro_5.jpg?v=1692306326"},{"product_id":"vr-developer-workshop-series-student","title":"VR Developer Workshop Series -- Student","description":"\u003cb\u003e\u003ci\u003eNote: These products are only available to Unity Authorized Training Centers\u003c\/i\u003e\u003c\/b\u003e\u003ci\u003e (not available for personal purchase).\u003c\/i\u003e\n\u003cbr\u003e\n\u003cbr\u003e\nThis training guide is an eBook delivered through the MyLiveBook platform.\u003cbr\u003e\n\u003cbr\u003e\n\n\u003cmeta charset=\"UTF-8\"\u003e\n\u003ctitle\u003eVR Developer Workshop\u003c\/title\u003e\n\n\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:18pt;margin-bottom:6pt;\"\u003e\u003cstrong\u003eUnity Professional Training Series Overview\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:0pt;margin-bottom:0pt;\"\u003e \u003cstrong\u003eUnity Professional Training Series\u003c\/strong\u003e are multi-session virtual training engagements where participants learn industry-aligned skill sets and apply them to build a professional \u003cb\u003eCapstone Project\u003c\/b\u003e. These series are designed to offer a personal learning experience through direct interaction with instructors in the various session types described below.\u003c\/p\u003e\n\u003cbr\u003e\n\u003cul style=\"margin-top:0;margin-bottom:0;\"\u003e\n\u003cli\u003e\n\u003cb\u003eLive Session\u003c\/b\u003e - Instructor-led sessions where concepts are introduced and participants are led through various challenges and scenarios. This can include direct work on capstone projects or small scenarios unrelated to the capstone project\u003cp\u003e\u003c\/p\u003e\n  \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003cul style=\"margin-top:0;margin-bottom:0;\"\u003e\n\u003cli\u003e\n\u003cb\u003eProject Session\u003c\/b\u003e - Instructor-assisted project work sessions. Participants are given challenge prompts for their capstone project and they work during the allotted time to complete them. The instructor keeps a webinar open to answer questions and periodically check in with the participants\u003cp\u003e\u003c\/p\u003e\n  \u003c\/li\u003e\n\u003cstrong\u003e \u003c\/strong\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003cul style=\"margin-top:0;margin-bottom:0;\"\u003e\n\u003cli\u003e\n\u003cb\u003eOffice Hour Session\u003c\/b\u003e - Participants meet one-on-one with an instructor to review a specific aspect of their capstone project.\u003cp\u003e\u003c\/p\u003e\n  \u003c\/li\u003e\n\u003cstrong\u003e \u003c\/strong\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:0pt;margin-bottom:3pt;\"\u003e: Overview\u003cstrong\u003e VR Developer Workshop Series\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-left: 72pt;margin-right: 72pt;margin-top:0pt;margin-bottom:0pt;\"\u003eIn this 10-session virtual workshop series (40 modular hours), participants will learn to create sophisticated VR applications through a project-based approach. While utilizing Unity's XR Interaction Toolkit, participants will develop a VR Design Visualization application in a collaborative learning environment consisting of Instructor-led Live Sessions, Instructor-guided Project Work and 1:1 Project Review Office Hours. By the end of this training workshop, participants will have utilized their new understanding of VR interactions, locomotion, and user interfaces to create a polished final project.\u003c\/p\u003e\n\u003ch3 dir=\"ltr\" style=\"line-height:1.38;margin-right: 72pt;margin-top:16pt;margin-bottom:4pt;\"\u003e\u003cstrong\u003eLearning Objectives\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cul style=\"margin-top:0;margin-bottom:0;\"\u003e\n\u003cli\u003eConfigure Unity development environment and hardware in order to work on Virtual Reality-enabled (VR-enabled) projects.\u003cp\u003e\u003c\/p\u003e\n  \u003c\/li\u003e\n\u003cli\u003eDesign and implement interactions in VR using Unity’s XR Interaction Toolkit.\u003cp\u003e\u003c\/p\u003e\n  \u003c\/li\u003e\n\u003cli\u003ePrepare, import, and configure assets in a manner that will support and enhance the Virtual Reality experience.\u003cp\u003e\u003c\/p\u003e\n  \u003c\/li\u003e\n\u003cli\u003eIdentify and apply best practices in VR in order to create experiences with comfort and usability in mind. \u003cp\u003e\u003c\/p\u003e\n  \u003c\/li\u003e\n\u003cli\u003eConfigure grab interactions using Ray\/Direct Interactors and Interactables. \u003cp\u003e\u003c\/p\u003e\n  \u003c\/li\u003e\n\u003cli\u003eImplement Locomotion in VR by creating VR Rigs with Teleportation Anchors and Providers. \u003cp\u003e\u003c\/p\u003e\n  \u003c\/li\u003e\n\u003cli\u003eCreate VR-friendly and intuitive user interface using world-space rendered Canvas UI elements and XRUI pointers.\u003cp\u003e\u003c\/p\u003e\n  \u003c\/li\u003e\n\u003cli\u003eFine tune user experience by configuring haptic feedback on Interactors and customizable Interactable events.\u003cp\u003e\u003c\/p\u003e\n  \u003c\/li\u003e\n\u003cli\u003eAdd professional polish to a project with VR-optimized audio and post processing effects\u003cp\u003e\u003c\/p\u003e\n  \u003c\/li\u003e\n\u003cli\u003eConfigure simple multi-user applications using Photon Unity Networking\u003cp\u003e\u003c\/p\u003e\n  \u003c\/li\u003e\n\u003cstrong\u003e \u003c\/strong\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003cbr\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-left: 72pt;margin-right: 72pt;margin-top:0pt;margin-bottom:3pt;\"\u003e: Example 10-Day Outline\u003cstrong\u003eVR Developer Series\u003c\/strong\u003e\u003c\/p\u003e\n\u003cbr\u003e\n\u003cdiv dir=\"ltr\" style=\"margin-left:-18.75pt;\" align=\"left\"\u003e\n  \u003ctable style=\"border:none;border-collapse:collapse;\"\u003e\n\u003ccolgroup\u003e\n      \u003ccol width=\"22\"\u003e\n      \u003ccol width=\"182\"\u003e\n      \u003ccol width=\"19\"\u003e\n      \u003ccol width=\"185\"\u003e\n      \u003ccol width=\"19\"\u003e\n      \u003ccol width=\"174\"\u003e\n      \u003ccol width=\"22\"\u003e\n      \u003ccol width=\"181\"\u003e\n      \u003ccol width=\"23\"\u003e\n      \u003ccol width=\"179\"\u003e\n    \u003c\/colgroup\u003e\n\u003ctbody\u003e\n      \u003ctr style=\"height:21.75pt\"\u003e\n\u003ctd colspan=\"10\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#434343;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eWeek 1 ( 4-hour days)\u003c\/p\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n      \u003ctr style=\"height:14.25pt\"\u003e\n\u003ctd colspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#666666;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eDay 1\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd colspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#666666;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eDay 2\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd colspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#666666;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eDay 3\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd colspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#666666;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eDay 4 \u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd colspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#666666;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eDay 5 \u003c\/p\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n      \u003ctr style=\"height:51.75pt\"\u003e\n\u003ctd rowspan=\"3\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#d9d9d9;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\u003cbr\u003e\u003c\/td\u003e\n\u003ctd rowspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#cfe2f3;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eSession 1\u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003eSetting up VR in Unity\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd rowspan=\"3\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#d9d9d9;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\u003cbr\u003e\u003c\/td\u003e\n\u003ctd rowspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#cfe2f3;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eSession 2\u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003eInteractors and Interactables\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd rowspan=\"3\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#d9d9d9;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\u003cbr\u003e\u003c\/td\u003e\n\u003ctd rowspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#cfe2f3;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eSession 3\u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003eLocomotion in VR\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd rowspan=\"3\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#d9d9d9;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\u003cbr\u003e\u003c\/td\u003e\n\u003ctd rowspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#cfe2f3;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eSession 4\u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003eUser Interfaces in VR\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd rowspan=\"3\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#d9d9d9;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\u003cbr\u003e\u003c\/td\u003e\n\u003ctd rowspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#cfe2f3;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eSession 5\u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003eAdvanced Interactions in VR\u003c\/p\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n      \u003ctr style=\"height:0pt\"\u003e\n\u003c\/tr\u003e\n      \u003ctr style=\"height:21pt\"\u003e\n\u003ctd style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#fce5cd;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eActivity 1\u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003eConfigure and Build a Simple VR Project\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd rowspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#f4cccc;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eActivity 2 + \u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003eOffice Hours\u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003eCapstone Project Kickoff\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#fce5cd;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eActivity 3\u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003eTeleportation Anchors\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd rowspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#fce5cd;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eActivity 4 \u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003eCreate Interactive Interfaces\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#f4cccc;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eActivity 5  + Office Hours\u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003eCreate Advanced Interactions\u003c\/p\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n    \u003c\/tbody\u003e\n\u003c\/table\u003e\n  \u003cstrong\u003e \u003c\/strong\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\n\u003cdiv dir=\"ltr\" style=\"margin-left:-18.75pt;\" align=\"left\"\u003e\n  \u003ctable style=\"border:none;border-collapse:collapse;\"\u003e\n\u003ccolgroup\u003e\n      \u003ccol width=\"19\"\u003e\n      \u003ccol width=\"185\"\u003e\n      \u003ccol width=\"19\"\u003e\n      \u003ccol width=\"184\"\u003e\n      \u003ccol width=\"20\"\u003e\n      \u003ccol width=\"177\"\u003e\n      \u003ccol width=\"21\"\u003e\n      \u003ccol width=\"179\"\u003e\n      \u003ccol width=\"23\"\u003e\n      \u003ccol width=\"179\"\u003e\n    \u003c\/colgroup\u003e\n\u003ctbody\u003e\n      \u003ctr style=\"height:21.75pt\"\u003e\n\u003ctd colspan=\"10\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#434343;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eWeek 2 (4-hour days)\u003c\/p\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n      \u003ctr style=\"height:18.75pt\"\u003e\n\u003ctd colspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#666666;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eDay 6\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd colspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#666666;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eDay 7\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd colspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#666666;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eDay 8\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd colspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#666666;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eDay 9\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd colspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#666666;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eDay 10 \u003c\/p\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n      \u003ctr style=\"height:51pt\"\u003e\n\u003ctd rowspan=\"3\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#d9d9d9;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\u003cbr\u003e\u003c\/td\u003e\n\u003ctd rowspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#cfe2f3;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eSession 6\u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003eAudio and User Experience in VR\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd rowspan=\"3\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#d9d9d9;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\u003cbr\u003e\u003c\/td\u003e\n\u003ctd rowspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#cfe2f3;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eSession 7\u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003ePost Processing and Lighting\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd rowspan=\"3\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#d9d9d9;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\u003cbr\u003e\u003c\/td\u003e\n\u003ctd rowspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#cfe2f3;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eSession 8\u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003eMulti-user Applications\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd rowspan=\"3\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#d9d9d9;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\u003cbr\u003e\u003c\/td\u003e\n\u003ctd rowspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#cfe2f3;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eSession 9\u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003eAdvanced Networking: User Avatars\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd rowspan=\"3\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#d9d9d9;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\u003cbr\u003e\u003c\/td\u003e\n\u003ctd style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#cfe2f3;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eSession 10\u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003eCapstone reviews\u003c\/p\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n      \u003ctr style=\"height:0pt\"\u003e\n\u003ctd rowspan=\"2\" style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#f4cccc;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eActivity 10 + \u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003eOffice Hours\u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003eCapstone Project Review\u003c\/p\u003e\n          \u003cbr\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n      \u003ctr style=\"height:21pt\"\u003e\n\u003ctd style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#fce5cd;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eActivity 6\u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003ePolish Interactions and Project Audio\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#f4cccc;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eActivity 7 + Office Hours\u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003eFinalize and Build your Application\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#fce5cd;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eActivity 8\u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003eTest networking solution\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#fce5cd;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eActivity 9\u003c\/p\u003e\n          \u003cp style=\"text-align:center;\"\u003eFine tune and test networking\u003c\/p\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n    \u003c\/tbody\u003e\n\u003c\/table\u003e\n  \u003cstrong\u003e \u003c\/strong\u003e\n\u003c\/div\u003e\n\u003cbr\u003e\n\u003cdiv dir=\"ltr\" style=\"margin-left:-18.75pt;\" align=\"left\"\u003e\n  \u003ctable style=\"border:none;border-collapse:collapse;\"\u003e\n\u003ccolgroup\u003e\n      \u003ccol width=\"329\"\u003e\n      \u003ccol width=\"346\"\u003e\n      \u003ccol width=\"329\"\u003e\n      \u003ccol width=\"8\"\u003e\n      \u003ccol width=\"75\"\u003e\n      \u003ccol width=\"8\"\u003e\n      \u003ccol width=\"71\"\u003e\n      \u003ccol width=\"11\"\u003e\n      \u003ccol width=\"72\"\u003e\n      \u003ccol width=\"9\"\u003e\n      \u003ccol width=\"72\"\u003e\n    \u003c\/colgroup\u003e\n\u003ctbody\u003e\n      \u003ctr style=\"height:22.5pt\"\u003e\n\u003ctd style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#cfe2f3;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eInstructor-Led Live Session\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#fce5cd;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eInstructor-Assisted Project Session\u003c\/p\u003e\n\u003c\/td\u003e\n\u003ctd style=\"border-left:solid #ffffff 2.25pt;border-right:solid #ffffff 2.25pt;border-bottom:solid #ffffff 2.25pt;border-top:solid #ffffff 2.25pt;vertical-align:top;background-color:#f4cccc;padding:5pt 5pt 5pt 5pt;overflow:hidden;overflow-wrap:break-word;\"\u003e\n\u003cp style=\"text-align:center;\"\u003eProject work with Instructor Office Hours\u003c\/p\u003e\n\u003c\/td\u003e\n\u003c\/tr\u003e\n    \u003c\/tbody\u003e\n\u003c\/table\u003e\n  \u003cstrong\u003e \u003c\/strong\u003e\n\u003c\/div\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:0pt;margin-bottom:0pt;\"\u003e\u003cstrong\u003e \u003c\/strong\u003e\u003c\/p\u003e\n\u003cp dir=\"ltr\" style=\"line-height:1.38;margin-top:18pt;margin-bottom:6pt;\"\u003e\u003cstrong\u003ePrerequisites and Hardware Requirements\u003c\/strong\u003e\u003c\/p\u003e\n\u003cbr\u003e\n\u003ch3 dir=\"ltr\" style=\"line-height:1.38;margin-right: 72pt;margin-top:16pt;margin-bottom:4pt;\"\u003e\u003cstrong\u003eHardware Requirements\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cul style=\"margin-top:0;margin-bottom:0;\"\u003e\n\u003cli\u003eVR-Ready PC (Minimum specifications below, but please double-check to ensure your PC meets the requirements specified by your VR Headset manufacturer)\u003cp\u003e\u003c\/p\u003e\n  \u003c\/li\u003e\n\u003cul style=\"margin-top:0;margin-bottom:0;\"\u003e\n\u003cli\u003eWindows 7 64bit or more recent (Windows 10.1 recommended)\u003cp\u003e\u003c\/p\u003e\n    \u003c\/li\u003e\n\u003cli\u003eIntel i5-4590 equivalent or greater\u003cp\u003e\u003c\/p\u003e\n    \u003c\/li\u003e\n\u003cli\u003eGPU: NVIDIA GTX 970 or AMD R9 290 or greater\u003cp\u003e\u003c\/p\u003e\n    \u003c\/li\u003e\n\u003cli\u003e8GB RAM or more (16GB recommended)\u003cp\u003e\u003c\/p\u003e\n    \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cli\u003eVR Headset and Handheld Controllers, such as the following (6DOF, Room-scale)\u003cp\u003e\u003c\/p\u003e\n  \u003c\/li\u003e\n\u003cul style=\"margin-top:0;margin-bottom:0;\"\u003e\n\u003cli\u003eOculus Rift, Rift S\u003cp\u003e\u003c\/p\u003e\n    \u003c\/li\u003e\n\u003cli\u003eHTC Vive, Vive Pro, Vive Cosmos\u003cp\u003e\u003c\/p\u003e\n    \u003c\/li\u003e\n\u003cli\u003eWindows Mixed Reality Headset (various)\u003cp\u003e\u003c\/p\u003e\n    \u003c\/li\u003e\n\u003cli\u003eOculus Quest with Oculus Link cable\u003cp\u003e\u003c\/p\u003e\n    \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003e \u003c\/strong\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch3 dir=\"ltr\" style=\"line-height:1.38;margin-right: 72pt;margin-top:16pt;margin-bottom:4pt;\"\u003e\u003cstrong\u003eSoftware Requirements\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cul style=\"margin-top:0;margin-bottom:0;\"\u003e\n\u003cli\u003eHave Unity Hub and Unity 2019.3 installed\u003cp\u003e\u003c\/p\u003e\n  \u003c\/li\u003e\n\u003cli\u003eInstall any software or SDKs related to your VR Headset\u003cp\u003e\u003c\/p\u003e\n  \u003c\/li\u003e\n\u003cul style=\"margin-top:0;margin-bottom:0;\"\u003e\n\u003cli\u003eOculus Software for Oculus Headsets\u003cp\u003e\u003c\/p\u003e\n    \u003c\/li\u003e\n\u003cli\u003eSteam VR for HTC and WindowsMR headsets\u003cp\u003e\u003c\/p\u003e\n    \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003e \u003c\/strong\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003ch3 dir=\"ltr\" style=\"line-height:1.38;margin-right: 72pt;margin-top:16pt;margin-bottom:4pt;\"\u003e\u003cstrong\u003ePrerequisites\u003c\/strong\u003e\u003c\/h3\u003e\n\u003cul style=\"margin-top:0;margin-bottom:0;\"\u003e\n\u003cli\u003eWork confidently in the Unity Editor\u003cp\u003e\u003c\/p\u003e\n  \u003c\/li\u003e\n\u003cul style=\"margin-top:0;margin-bottom:0;\"\u003e\n\u003cli\u003eSuggested Authorized Training  Workshop: Introduction to 3D Interactive Development\u003cp\u003e\u003c\/p\u003e\n    \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003e \u003c\/strong\u003e\n\u003c\/ul\u003e\n\u003cbr\u003e\n\u003cul style=\"margin-top:0;margin-bottom:0;\"\u003e\n\u003cli\u003eWrite and apply basic C# scripts\u003cp\u003e\u003c\/p\u003e\n  \u003c\/li\u003e\n\u003cul style=\"margin-top:0;margin-bottom:0;\"\u003e\n\u003cli\u003eSuggested course: \u003ca\u003eUnity C# Survival Guide\u003c\/a\u003e\u003cp\u003e\u003c\/p\u003e\n    \u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cstrong\u003e \u003c\/strong\u003e\n\u003c\/ul\u003e","brand":"MyLiveBook","offers":[{"title":"Default Title","offer_id":46238329045278,"sku":"UNITY_VR-Dev_S-X","price":200.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0800\/4435\/9966\/products\/VR_20developer_20series2.jpg?v=1692306488"}],"url":"https:\/\/thinkedu.com\/collections\/unity2-training-workshops-students.oembed","provider":"ThinkEDU","version":"1.0","type":"link"}